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Epic Skyblock Suggestions
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Topic: Epic Skyblock Suggestions (Read 50564 times)
FaliniFyreheart
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FaliniFyreheart
Posts: 225
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NightFyre
Epic Skyblock Suggestions
«
on:
August 27, 2019, 02:55:45 PM »
Please post suggestions for either the current season of Skyblock, or for next season here so we can go over it and plan before Season 3 starts!
My suggestions so far:
Custom Achievements (Then will probably increase the required Achievements for Rankups since there will be more to choose from to aim for)
Skyblock Quests instead of challenges. Include animal spawn eggs like USB. Make them actually worth repeating.
Don't reset any rank requirements (Quests, Kills). Edit requirements to scale with the rank for each tier instead of resetting. Less confusion.
Add Phantom Membranes to the Items /shop
Instead of having Unarmed disabled completely, set the max level to 5 or 10 or something low.
Perhaps level 750 MCMMO Level for Rank 6 instead of 1000. A later rank can require 1k. Rank 10 maybe.
1 block center island, or 2x2 center island? Odd numbers or even numbers. (USB was 1 block, ESB is 2x2)
Do we still want to remove Auction House? Perhaps add PlayerShops.
Edit Ancient and Legendary crate loots at spawn. Make it feel more special instead of for example a $100k or 600 Energy "booby prize" ... That is, of course, unless the new economy is a lot lower than the current Season 2 one ..
Gambling! Maybe buy a crate key with money to use at a gambling crate. And/or a Sky Casino added to spawn.
Something similar to what we had on USB, /dice <playername> <bet amount> - Bet and roll against another player for Skybucks!
/jobs daily quests maybe..
More /jobs slots earned via donor rank and skyblock /ranks
More tags/titles. Add in the various shops. Energy, Quest Points, Exp/Enchanter, Job Points. I may also add some to /challenges
Skyblock /ranks, include percentage increases in money gained for challenges.
Ability to visit the 2 old Ultimate Skyblock spawns. Maybe add a sign in each that grants a special title or item in each one. Or turn it into a dungeon!
I'm sure players will want some sort of PVP Arena. Bring your own stuff, or something like Battle Night?
Return of /donorisland? special trades and a daily loot chest and +1 token sign? Could also have a public farm for crops like Survival that regenerate.
Addition of vanilla mob heads to the /shop .. whichever category.
Also be able to sell player heads (from headless enchant)
Be able to buy more than 1 magic dust at a time.
Add an Enchanted Book shop gui. Buy specific Enchants. Vanilla or Custom or both. Perhaps unlockable from certain /rank
Make crate keys not tradeable?
No Lightning related custom enchants. ie Thundering Blow
Make Enderman Reaper Quest require 150 or 200 kills instead of 250.
«
Last Edit: January 22, 2020, 08:48:59 AM by FaliniFyreheart
»
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99FireyMan99
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Rycast
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Rycast
Posts: 38
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Returning Friend
Re: Season 3 Skyblock Suggestions
«
Reply #1 on:
August 27, 2019, 03:03:14 PM »
1. Have a one chunk challenge setting, starts on default skyblock island.
2. Have progression purely challenge based.
3. Other means of income, don't want everyone to resort to using a cobble gen.
4. Increased hopper break range.
5. Have hopper upgrades individually purchasable (high prices to persuade people to be more sparing with hoppers)
* Block breaking: 2-5mil
* Filter: 250-500k
* Auto craft: 250-500k
* Teleport: 100-300k
6. Block that disables Enderman teleport, or when they do teleport they teleport to the block instead.
7. Builders wand, or survival friendly world edit (uses blocks from players inventory)
8. Instead of current daily bonus rewards you get 2-5% of your total currency as the bonus.
9. /Buy command (/buy Redstone 64)
10. Remove job limits.
11. Add quartz to shop (so Ryan can make observers without having to buy quartz ore) (so I can be lazy)
«
Last Edit: August 31, 2019, 09:07:24 AM by Rycast
»
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99FireyMan99
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blackeyedgamer
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Re: Season 3 Skyblock Suggestions
«
Reply #2 on:
August 27, 2019, 04:35:35 PM »
I dont think the last daily bonus should be half a shard.
have the one dungeon, deadly jumps give slightly better loot.
«
Last Edit: September 12, 2019, 12:02:41 AM by blackeyedgamer
»
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99FireyMan99
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FaliniFyreheart
Administrator
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FaliniFyreheart
Posts: 225
Karma: 5
NightFyre
Re: Season 3 Skyblock Suggestions
«
Reply #3 on:
September 12, 2019, 05:18:18 AM »
After Deadly Jumps is tweaked for anti-exploiting/cheating, the rewards may be boosted.
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99FireyMan99
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LunaticFry
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LunaticFry
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Karma: 0
Re: Season 3 Skyblock Suggestions
«
Reply #4 on:
October 07, 2019, 03:07:54 PM »
I know Fal had previously mentioned this but an actually casino for the server with respectable stakes would be amazing. I brought this up in chat a while ago and a lot of people seemed to agree.
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FaliniFyreheart
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FaliniFyreheart
Administrator
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FaliniFyreheart
Posts: 225
Karma: 5
NightFyre
Re: Season 3 Skyblock Suggestions
«
Reply #5 on:
October 07, 2019, 03:18:49 PM »
Yea
Would love a casino. Had that in my first post already.
So many ideas!
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FaliniFyreheart
Administrator
MC:
FaliniFyreheart
Posts: 225
Karma: 5
NightFyre
Re: Season 3 Skyblock Suggestions
«
Reply #6 on:
January 22, 2020, 08:48:31 AM »
More perks and/or items added to the Quest Shop
Ability to buy specific "Pile of Dust" rarities. Pile of Rare Dust, Pile of Common Dust, etc. But have the percentage still be random. Could have a separate section of the shop for guaranteed higher percentages?
Add another island at /spawn showcasing the custom craft stations for making special items.
Earn/buy custom crafting recipes for the stations.
Branch out on the item lore in the craft stations if possible, to show the stats on the item you'd actually be creating, not just level requirement, craft time, and ingredients. Or a gui wiki showcasing the items you can craft. Mythical Forge wiki and Steel Crafting Station wiki.
More special craftable items with neat effects!
A trade-in for Vote Crates, like trade them in for a Super Vote Crate with more unique item possibilities. Don't include fly time or tokens, that would act as 'sacrificing' them and the items in the regular crates, for the ability to get better stuff. 5 normal crate = 1 super, or something like that. Or do like Survival and have Crate Keys in the Token Shop along with whatever else is put in the shop.
Enchanted form of useful materials in the game which can be used for crafting other useful items/weapons/armor. Example: 160 Cobblestone -> 1 Enchanted Cobblestone, or 192 String -> 1 Enchanted String, etc.
Special diamond armor set. Tiers of upgrades as you add more diamonds to it. Made with Enchanted Diamonds. 160 Diamonds = 1 Enchanted Diamond. Allow for Diamond Block conversion as well. 160 Diamond Blocks = 1 Enchanted Diamond Block. 1 Enchanted Diamond Block = 9 Enchanted Diamonds.
Lift signs, something like Eco Surv has.
Mob catcher eggs
«
Last Edit: February 10, 2020, 04:27:20 PM by FaliniFyreheart
»
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99FireyMan99
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