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Author Topic: Season 3 Skyblock Suggestions  (Read 107 times)

FaliniFyreheart

Season 3 Skyblock Suggestions
« on: August 27, 2019, 02:55:45 PM »
Please post suggestions for next season here so we can go over it and plan before Season 3 starts!

My suggestions so far:

Custom Achievements (Then will probably increase the required Achievements for Rankups since there will be more to choose from to aim for)
Skyblock Quests instead of challenges. Include animal spawn eggs like USB. Make them actually worth repeating.

Don't reset any rank requirements (Quests, Kills). Edit requirements to scale with the rank for each tier instead of resetting. Less confusion.

Add Phantom Membranes to the Items /shop
Instead of having Unarmed disabled completely, set the max level to 5 or 10 or something low.
Perhaps level 750 MCMMO Level for Rank 6 instead of 1000. A later rank can require 1k. Rank 10 maybe.
1 block center island, or 2x2 center island? Odd numbers or even numbers. (USB was 1 block, ESB is 2x2)

Do we still want to remove Auction House? Perhaps add PlayerShops.

Edit Ancient and Legendary crate loots at spawn. Make it feel more special instead of for example a $100k or 600 Energy "booby prize" ... That is, of course, unless the new economy is a lot lower than the current Season 2 one ..

/jobs daily quests maybe..
Gambling! Maybe buy a crate key with money to use at a gambling crate. And/or a Sky Casino added to spawn.
Something similar to what we had on USB, /dice <playername> <bet amount> - Bet and roll against another player for Skybucks!
More /jobs slots earned via donor rank and skyblock /ranks
More tags/titles. Add in the various shops. Energy, Quest Points, Exp/Enchanter, Job Points. I may also add some to /challenges
Skyblock /ranks, include percentage increases in money gained for challenges.
Ability to visit the 2 old Ultimate Skyblock spawns. Maybe add a sign in each that grants a special title or item in each one. Or turn it into a dungeon!

I'm sure players will want some sort of PVP Arena. Bring your own stuff, or something like Battle Night?

Return of /donorisland? special trades and a daily loot chest and +1 token sign? Could also have a public farm for crops like Survival that regenerate.

Addition of vanilla mob heads to the /shop .. whichever category.
Also be able to sell player heads (from headless enchant)

Be able to buy more than 1 magic dust at a time.

Add an Enchanted Book shop gui. Buy specific Enchants. Vanilla or Custom or both.
« Last Edit: September 16, 2019, 09:42:39 AM by FaliniFyreheart »


Rycast

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Re: Season 3 Skyblock Suggestions
« Reply #1 on: August 27, 2019, 03:03:14 PM »
1. Have a one chunk challenge setting, starts on default skyblock island.
2. Have progression purely challenge based.
3. Other means of income, don't want everyone to resort to using a cobble gen.
4. Increased hopper break range.
5. Have hopper upgrades individually purchasable (high prices to persuade people to be more sparing with hoppers)
* Block breaking: 2-5mil
* Filter: 250-500k
* Auto craft: 250-500k
* Teleport: 100-300k
6. Block that disables Enderman teleport, or when they do teleport they teleport to the block instead.
7. Builders wand, or survival friendly world edit (uses blocks from players inventory)
8. Instead of current daily bonus rewards you get 2-5% of your total currency as the bonus.
9. /Buy command (/buy Redstone 64)
10. Remove job limits.
11. Add quartz to shop (so Ryan can make observers without having to buy quartz ore) (so I can be lazy)
« Last Edit: August 31, 2019, 09:07:24 AM by Rycast »

blackeyedgamer

Re: Season 3 Skyblock Suggestions
« Reply #2 on: August 27, 2019, 04:35:35 PM »
I dont think the last daily bonus should be half a shard.


have the one dungeon, deadly jumps give slightly better loot.

« Last Edit: September 12, 2019, 12:02:41 AM by blackeyedgamer »

FaliniFyreheart

Re: Season 3 Skyblock Suggestions
« Reply #3 on: September 12, 2019, 05:18:18 AM »
After Deadly Jumps is tweaked for anti-exploiting/cheating, the rewards may be boosted.


 

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